13 Feb 2015
I’ve chosen to develop the TASTER game using HTML5. HTML5 includes a new canvas element, which is a container for graphics and is perfect for games. I’ve chosen HTML5 for a few reasons:
Currently, I’m developing the game using the Phaser framework. A framework provides generic functions that will be used over and over again. This is particularly useful in game development, because most games share a common structure. Almost every game involves the following:
So rather than every game developer having to start from scratch by programming these functions, why not make use of tried and tested frameworks that already do these things? This isn’t cheating; it’s good software engineering practice. Phaser, for example, has a team of contributors who are continually developing and testing these core functions, leaving game developers like me free to concentrate on what makes my own game unique: the graphics, sounds, gameplay, characters and so on; in a word, the design of the game. Since the TASTER project involves adapting the design of the game to suit the very specific needs of our players, this freedom to concentrate almost entirely on design is extremely important.
Posted by Nigel Robb